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01/01/2008

About SLinkator


The SLinkator is a tool created for builders of Second Life.
With this tool the builder can create packages containing structures of any size, rotating and repositioning structures with infinite objects in a circunference with a diameter of up to 200 meters (almost a whole island) , linking objects even when you get the message "Link
Failed - pieces are too far apart" or somethig like that, maintaining the efficiency of scripts that are embedded in objects of the structure.

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1. Packager and Seller (large or small structures)

One of the most complicated for those who just want to buy a house furnished, for example, is the "break-head part", the buyer need fix the postion of each prim, prim by prim. In some cases we found houses which has been all linked by CTRL + L of Second Life, but this could be a severa problem. Selling pieces of the house and let the buyer mount it is really very boring. We can find places that has divided in some parts ... The buyer puts them all in the open floor and begin the break-head, and if he want to change it to place one day, he will have to do it again.
With SLinkator you just play all objects within a cube (the SLinkator) and sell the package. The buyer only has to click on the cube and the complete structure will be automatically created. He will can rotate and reposition the entire structure handle only the SLinkator, and any time he can keep it again. All this is done using an interactive menu generated by SLinkator.
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2. Link Objects with scripts.

Example: http://br.youtube.com/watch?v=RpVUPNrQAX8

There are situations where it is not interesting link two objects by the method of SL. For obvious reasons you should not link the carpet of the room with sofa, or the alarm system with the door or a wall with the floor... You may be asking: "Why not?".

Many objects have scripts, and often must be separated from others who have also, because otherwise ... Who will call the event or function?. You also do not want someone sitting in the lamp when should be seated in the chair, this hapen when the objects are linked by Second Life, but not by SLinkator. And you probably want to change the texture of just one object, not of he whole house... If the whole house is linked by SL , you should be unlink all to change the texture of the ground without changing the rest. We can find many situations where it is not appropriate to link with the system of Second Life, and you, as the builder must have experienced many of them.
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3. 3. Link Objects "far away".

Example: http://br.youtube.com/watch?v=bBOoMw-AFZ8

One of the problems encountered by the builder is when you try to link objects that are determined to distance the system of Second Life does not link. Int his situation the viewer display the message: "Link Failed - pieces too far apart" or "Link Failed - Unable to link any pieces - pieces too far apart." This distance is relative to the size of objects.
For example, if you create 2 cubes with 0.5 meters and place them at 5 meters away, you will can't link them by SL.

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More information at: http://slinkator.ricna.net
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Tool developed by Fermat Euler
Please contact by IM to questions, suggestions ....
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STEP BY STEP (BUILDER)

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SLinkator Handbook
************************************************

Read "STEP BY STEP (BUILDER)" if you own the SLinkator tool and are a builder for resale.
Read "STEP BY STEP (BUYER)" if you have bought a package made with the SLinkator tool."

Watch the video:
http://youtube.com/watch?v=Yx9cxMDh9QI


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STEP BY STEP (BUILDER)
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1. Create your structure.
2. Place (Rez) a copy of the SLinkator object in the center of the structure.
3. Put the SLinked script inside of each object of the structure. (Using Edit mode)
4. Test the SLinkator's anutomatic linking by moving the SLinkator object in any direction. The structure will automatically follow.
(Testing is recommended to ensure all the components of your structure contain a copy of the SLinked script.)
5. Copy the structure to your inventory.
6. Drag the copied structure from your inventory into the SLinkator object.

Once the structure is copied to the SLinkator object, touch (left click) it to display the following menu options:

• Build
Rez all the objects from the SLinkator object and move them into position.

• Sell
Sets the SLinkator object permissions so you can sell the package to another avatar.
(Please note: Once you click the Sell option, you will not be able to add new items to the same package.)

• Help
Displays the Help file and provides a link to the official blog.

STEP BY STEP (BUYER)

************************************************
SLinkator Handbook
************************************************

Read "STEP BY STEP (BUILDER)" if you own the SLinkator tool and are a builder for resale.
Read "STEP BY STEP (BUYER)" if you have bought a package made with the SLinkator tool."

Watch the video:
http://youtube.com/watch?v=Yx9cxMDh9QI



************************************************
STEP BY STEP (BUYER)
************************************************

1. Place (Rez) the package where you want to build your purchased structure.
2. Touch (Left click) the package to display the pop-up menu.
3. Choose the "Build" menu option.
4. The package will rez the objects and move them into position.
5. In Edit mode, fine tune the placement of your structure by moving the SLinkator package with the colored arrows.
6. When you are satisfied with the placement, touch (left click) the package again to bring up the following menu options:

MENU:

• Build
Rez all the objects from the SLinkator object and move them into position.

• Keep
Delete all rezzed objects. The SLinkator package remains. Touch (left click) the package again and choose Build from the menu options
to rez again.

• Lock
Freeze the package contents in place so you can move the SLinkator package only. (Perhaps to hide the package for later manipulation.)
Later you can touch (left click) the package and choose the "Unlock" option to move the structure again.)

• Finish
Stops all communication between the SLinkator package and the structure. Use this only when you are satisfied with the position of your structure.
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WARNING: Once you choose Finish, the structure will no longer respond to SLinkator package, so if you need to delete the structure you
must do so manually.
Instead of "Finish" I recommend that you use the "Lock" option and simply hide the SLinkator package, perhaps with textures and phantom options.
This way, if you decide to move the structure later, all you need to do is touch (left click) the SLinkator package and choose the "Unlock" option to move the structure again.
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NOTE: The Finish option is provided (and recommended) in cases where there might be script conflicts with existing objects.
However, it is possible to simply remove the conflicting SLinked script from the problem object, although that object will have to be moved manually from then on.
Additionally, the Finish option is useful in areas where lag is a problem to stop the (minor but constant) communication between the SLinkator package and the structure parts.

• Help
Displays the Help file and provides a link to the official blog.

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Tool developed by Fermat Euler
Please IM me with questions, suggestions ....
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